Battle Points: 3
Master Points: 85
Classification: Grass tile Pokémon
Ability (Active): Whenever Azumarill defeats another Pokémon in battle, it gains a charge. Every charge increases Azumarill's Battle Points by 2.
Charges: Max 5
Evolutionary Chain: Marill > Azumarill
Capture Location: Evolve Marill (Johto only)
Rules and Tricks: Azumarill can be an amazing battle Pokémon if you manage to stack up its charges. A good way to do this is to uses PlusPowers and Defenders to ensure it wins in battle. If you defeat Trainer Annemei, giving one charge to Azumarill is allowed. The Discharge event card can remove one of Azumarill's charges.
Trivia: Did you know that, when fully charged, Azumarill is the Pokémon with the most Battle Points in the game?